14 Duskwell 87 Sewer sweep / apprentice training report - Team 1 & 2; Status Update: Investigation into the Ale Shortage; and Status Update: Crasemere Team
Submitted by JeOc and Mad Hamish; Elvyn Thorngrit; and Isseh Drah
14 Duskwell 87 Sewer sweep / apprentice training report - Team 1
Submitted by JeOc
Team
Warrior JeOc
Halfling Warrior Darelle Cloudheart
Apprentice Cleric Sister Anazeli Brightwell
Apprentice Halfling Finkin Havenbrace
Apprentice Dwarf Fendral Ironheart
Sector covered: 2 in The Arch-Vault
Overview: This sector lies directly beneath the oldest, wealthiest, and most religiously significant parts of Windgrest: the Noble Quarter, the Grand Temple District, and the Guildhall Row.
Structure of the sewers in this area: This is the oldest and best-maintained section—massive, vaulted tunnels built from carefully cut stone. It has high ceilings, wide walkways, and a relatively strong, fast flow of water, powered by water diverted from the River Sanae to keep it clean.
Drainage Type: Mostly storm runoff and outflow from public baths, elite residences, and municipal offices. Human waste is often sent to deep cesspits, making the air here surprisingly less noxious than other sectors.
Additional Notes: It is likely used by smugglers and assassins due to its navigable size and numerous secret connections to Guild banks, Noble houses, and the City Council chambers.
Monsters encountered
Vermin
n/a
Minions
Skeleton warriors
Hobgoblins
Bosses
Chimera
Other
Cursed altar - destroyed
Injuries suffered
Finkin turned to stone. Blessed by Sister Anazeli.
Treasures recovered
3 gold
Bounties and contracted payment collected
334 gold in bounties earned, representing the removal of 3 skeleton warriors, 3 hobgoblins, and 1 chimera. Payment has been secured and deposited with the steward.
Achievements
Anazeli achieved L2.
Respectfully submitted,
JeOc
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14 Duskwell 87 Sewer sweep / apprentice training report - Team 2
Submitted by Mad Hamish
Team
Warrior Mad Hamish
Rogue Faelina Sablefoot
Apprentice Halfling Corbin Kettlebright
Apprentice Halfling Perry Meadowlight
Apprentice Wizard Lira Denholm
Sector covered: 7 in The Port’s Maw (The Docks and Waterfront)
Overview: This sector is the final destination for most of the city’s waste and is focused entirely on directing effluent into the harbor or the open sea.
Structure: A massive, flat network of wide, sluggish channels leading to a few huge, brick-lined outfalls near the water level. Due to its proximity to the water table, this sector is prone to tidal flooding.
Drainage Type: Sluggish, thick effluent where the majority of the city’s untreated sewage settles before being pushed out by tide or storm. The air is thick with methane and rot.
Hazard/Use: This is the most physically dangerous section. The constant slow flow creates deep, shifting sludge (making movement difficult), and the high humidity and darkness are perfect for monsters that feed on waste and deep-cover criminal hideouts.
Monsters encountered
Vermin
Vampire frog
Minions
Skeleton warriors
Hobgoblins
Goblins
Fungi folk
Bosses
Iron Eater
Other
Armory - looted and destroyed
Blessed temple
Ghost
Injuries suffered
n/a
Treasures recovered
29 gold and 1 fireball staff
Bounties and contracted payment collected
808 gold in bounties earned, representing the removal of 1 lonely vampire frog, 1 iron eater, 5 skeleton warriors, 5 hobgoblins, 10 fungi folk, and 8 goblins. Payment has been secured and deposited with the steward.
Achievements
Faelina and Hamish completed the goblin challenge. Corbin, Lira and Perry got onto the leaderboard.
Respectfully submitted,
Mad Hamish
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14 Duskwell 87 Status Update: Investigation into the Ale Shortage
Submitted by Elvyn Thorngrit
Team
Warrior Elvyn Thorngrit
Rogue Selth Seafoam
Apprentice Elf Viceth Greenspirit
Apprentice Warrior Santa Claus
Apprentice Special Rudolph the Crimson
Islebury Scout Faelar Shadowbrook
Islebury Cleric High Priestess Sister Elviane
Islebury Acolyte Brother Kerlen
Islebury Acolyte Sister Aeliana
Islebury Acolyte Seraphina Sunstone
Islebury Chief of Security Garrick Ironclad
We were traveling back to Islebury and sent Viceth with Faelar to scout ahead. Viceth thought he saw something suspicious in the brush, so he stopped and dismounted to investigate, stepping into a bear trap. We wrapped the wound and Sister Elviane cast a healing spell.
In the afternoon, we were ambushed by 8 goblins. Rudolph, Santa, and I posted kills to the leaderboard.
Treasure: 5 gold
Bounty: 168 gold
Respectfully submitted,
Elvyn Thorngrit
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14 Duskwell 87 Status Update: Crasemere Team
Submitted by Isseh Drah
Team
Dwarf Warrior Isseh Drah
Rogue Buddi du Elf
Apprentice Barbarian Torvin Bjornson
Apprentice Wizard Tar-Jel Varen
We were dispatched on an emergency basis to Crasmere. The town is being terrorized by a wild ogre.
Day 1: Travel (full day)
We were ambushed by a mummy, which we defeated. Torvin and Tar-Jel were injured in the fray. We bandaged them and took an hour’s rest for lunch before continuing.
Treasure: 1 wand of sleep
Bounty: 205 gold
The afternoon was uneventful, and we camped along the road in a forested area, setting a watch. At about 1:30 am, Buddi was on watch and noticed a weird doll lying on the ground just within the light cast by the campfire. It hadn’t been there before. He woke Tar-Jar just in case something might happen. Buddi approached carefully, noting that as he neared the doll, it began to take on his features. Despite experiencing a high level of fear, he grabbed the doll and threw it into the fire. They watched until it was completely burned to ash.
The rest of the night was uneventful.
Respectfully submitted,
Isseh Drah
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[disclaimer: The Silver Spire Guild is a homebrew solo TTRPG that exists only in my head… and now in yours.]
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Unearthy creepy dolls should be outlawed...but probbly wont be. Such is life in the World.
They grind onwards pushing the old order to the breaking point...